7.1 Tiebreakers

Tiebreakers are resolved automatically by Nemesis using head-to-head results and round differences.

When counting round difference in the event of a tiebreaker, forfeits will be counted as a 13-0. A team removed from the tournament will automatically give 13 rounds to every team they play, both before and after their removal. Rounds may also be awarded in the event of a minor infraction. This means a team may earn an additional round towards their round difference. This information will be provided to affected teams when tiebreakers are calculated.

7.2 Roster Locks

  1. Substitutes must be added before the season begins.
  2. Rosters are locked until mid-season (after Week 3 games and before Week 4).
  3. One roster change is allowed mid-season.
  4. Rosters are then locked until the playoffs (after qualifying stage and before playoffs).
  5. Two changes are allowed before playoffs.
  6. This is subject to change based on sign up volume

7.3 Banned Skins

  1. All non-default player model skins are prohibited.
  2. If a player has a non-default model selected, please raise this with them to avoid admin intervention.
  3. If they continue to play with the non-default model, please raise this to an admin.
  4. This must be done in the warmup or the first five rounds of the game.

7.4 Pauses

  1. Each team is allowed two 30-second pauses per map half.
  2. Technical issues allow for a 5-minute pause, extendable by an admin.
  3. Misusing pauses results in penalties against the offending team.

7.5 Map Veto & Side Selection