7.1 Tiebreakers
Tiebreakers are resolved automatically by Nemesis using head-to-head results and round differences.
When counting round difference in the event of a tiebreaker, forfeits will be counted as a 13-0. A team removed from the tournament will automatically give 13 rounds to every team they play, both before and after their removal. Rounds may also be awarded in the event of a minor infraction. This means a team may earn an additional round towards their round difference. This information will be provided to affected teams when tiebreakers are calculated.
7.2 Roster Locks
- Substitutes must be added before the season begins.
- Rosters are locked until mid-season (after Week 3 games and before Week 4).
- One roster change is allowed mid-season.
- Rosters are then locked until the playoffs (after qualifying stage and before playoffs).
- Two changes are allowed before playoffs.
- This is subject to change based on sign up volume
7.3 Banned Skins
- All non-default player model skins are prohibited.
- If a player has a non-default model selected, please raise this with them to avoid admin intervention.
- If they continue to play with the non-default model, please raise this to an admin.
- This must be done in the warmup or the first five rounds of the game.
7.4 Pauses
- Each team is allowed two 30-second pauses per map half.
- Technical issues allow for a 5-minute pause, extendable by an admin.
- Misusing pauses results in penalties against the offending team.
7.5 Map Veto & Side Selection